100% Official detailed description of Type-II phaser functions lifted from the Starfleet Technical Utilities Manual for new cadets - eviltoast
  • Transporter Room 3@startrek.website
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    9 months ago

    A couple problems:

    Some of these “settings” go on completely different weapons, or even different centuries.

    Some of them are also “they rigged the phaser to do X” which would not be a button.

    I’m a big fan of the Vaporize Acqueduct setting, though. You wouldn’t think you’d get to use it often, but you might be surprised!

  • Destide@feddit.uk
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    9 months ago

    What if phasers are just low powered teleporters? That’s an O’brien fact

  • Infynis@midwest.social
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    9 months ago

    They need more wide beam settings. Every time they clean something with a phaser in Lower Decks, using the precise beam, I die a little inside

    • Transporter Room 3@startrek.website
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      9 months ago

      To be fairrrrrrrr…

      The beams are wider than normal phasers in most situations. Like mariner cleaning carbon off slightly harder carbon or the crew cleaning the crystal graffiti off the ship.

      I could see that being an energy-intensives thing though, and having worked on handheld high-current devices, I could totally see limiting the beam power/width settings to ensure you don’t melt your hand. Or accidentally trip the overload setting…

      here’s a crazy idea: dedicated cleaning beams that make that kind of thing a "boop and we’re done" situation. Or like… Use the rifles. Those have to be able to handle more power, right?

  • unalivejoy@lemm.ee
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    9 months ago

    Use the 2 side buttons to switch modes and the big button to fire. The lights will change depending on the mode.

    • mindbleach@sh.itjust.works
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      9 months ago

      It’s the trigger - like a weedwhacker. The actual firing mechanism is on the bottom of the handle. You use your little finger. Any small children or pre-warp civilizations just assume it’s designed to be convenient and fumble about uselessly. Nah: if Starfleet can’t make a dangerous tool smart enough to say no, they make using it a pain in the ass.

  • Donjuanme@lemmy.world
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    9 months ago

    You know a character is gone for good if they have 45 seconds of dialogue before kicking the bucket.

    Edit: there’s always an exception to every rule, the best rules only have 1 exception, this one being spock.

  • mindbleach@sh.itjust.works
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    9 months ago

    That’s how Stargate had a time-travel episode to 1969, and the worst writing decision was about getting rid of a footlocker.