EA has open sourced a bunch of old Command & Conquer games - eviltoast

I’m not well versed in C&C, but it’s always good to see more games open sourced.

  • DicJacobus@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 hours ago

    its odd that they open sourced Generals and the first CNC and Red Alert, but nothing in between.

    CNC3 was my favorite, and I’ll die on that hill . but RA2 was obivously the fan favorite, and Tiberian Sun had probably the best atmosphere

    • LastYearsIrritant@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      2 hours ago

      Sometimes licenses get in the way, it’s possible they bought an engine or tech from a 3rd party and don’t have the legal standing (or don’t know if they do or not) to release the source.

      • DicJacobus@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 hours ago

        someone else here suggested that the source code for TS/RA2 was lost. which wouldnt surprise me.

        These are games that were made when and before the Zoomers were being born. they are ancient by most people’s standards.

        • LastYearsIrritant@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 hour ago

          Fallout source is gone too. There was just no reliable way to store source code back then, a lot of times it was just one of the developers that had it sitting in a desk drawer.

          If it’s new enough, maybe a burnt CD.

  • Tezzerets_Tea_Time@lemmy.world
    link
    fedilink
    English
    arrow-up
    41
    ·
    20 hours ago

    Holy shit, EA did something… Good? I did not have that on my 2025 bingo card. So, what’s the catch? There has to be a catch, right?

    • IHeartBadCode@fedia.io
      link
      fedilink
      arrow-up
      27
      ·
      19 hours ago

      This doesn’t release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.

      Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.

      Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don’t expect gcc to build you a binary.

        • bss03@infosec.pub
          link
          fedilink
          English
          arrow-up
          4
          ·
          17 hours ago

          I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.

      • jkercher@programming.dev
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        18 hours ago

        Heh, the red alert readme says it currently requires borland for the asm and watcom compiler for the c/c++.

    • finitebanjo@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      2
      ·
      17 hours ago

      Short version: You can make free stuff for them but they still own all of it and still require people to purchase a copy to use the derivatives.

      • frezik@midwest.social
        link
        fedilink
        English
        arrow-up
        4
        ·
        3 hours ago

        You can make complete conversions with your own assets. That’s basically how old id engines work.

  • Go-On-A-Steam-Train@lemmy.ml
    link
    fedilink
    English
    arrow-up
    71
    ·
    23 hours ago

    This is brilliant! :) aw, I hope it benefits the OpenRA developers and means more fun things to play eventually :)

    Wait… this is EA… are they okay? This is very unlike them

        • turtle [he/him]@lemm.ee
          link
          fedilink
          English
          arrow-up
          17
          ·
          21 hours ago

          That would be a completely legendary move if the dev hired by EA just said “fuck it, I’m open-sourcing this shit!”

          • wizardbeard@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            18
            ·
            18 hours ago

            It sounds like that’s what happened, but through the proper channels. They hired a known CnC community/modding site admin as the dev.

            I’d imagine he pitched that this was an easy way to reduce maintenance costs while fostering massive good will and making the amount of long tail sales over time higher.

            • turtle [he/him]@lemm.ee
              link
              fedilink
              English
              arrow-up
              2
              ·
              3 hours ago

              That’s actually kind of a brilliant concept that should serve as an example for other video game publishers then: open-source the program so that it can be maintained by the community, but require a license to use the artwork. The community could eventually recreate and even improve the artwork anyway.

  • Ledericas@lemm.ee
    link
    fedilink
    English
    arrow-up
    10
    ·
    edit-2
    16 hours ago

    dont people already make seperate MODS for each anyways, for them anyways,. they figured they wernt making money off having the old games in thier wierd little launcher.

      • frezik@midwest.social
        link
        fedilink
        English
        arrow-up
        4
        ·
        3 hours ago

        I feel like at some point, EA became the least hated major studio by staying exactly where they were. The rest of the industry zoomed past them.

        • Klear@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          3 hours ago

          Nah, you’re going way too far. Least hated studio? What about CD Projekt Red? Larian? Fromsoft? Who hates Warhorse more than EA?

          • frezik@midwest.social
            link
            fedilink
            English
            arrow-up
            2
            ·
            3 hours ago

            Maybe I should clarify that to “publisher”. EA itself doesn’t really make games anymore. They fund the studios who make games.

      • kautau@lemmy.world
        link
        fedilink
        English
        arrow-up
        42
        ·
        24 hours ago

        This feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.

        Recovering and restoring the source code for these titles was made possible through the combined efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-standing member of the C&C community who was involved in the development of the Command & Conquer Remastered Collection.

        https://www.polygon.com/news/531365/command-and-conquer-open-source-code-ea

        • VindictiveJudge@lemmy.world
          link
          fedilink
          English
          arrow-up
          21
          ·
          23 hours ago

          IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.

          • kautau@lemmy.world
            link
            fedilink
            English
            arrow-up
            9
            ·
            edit-2
            22 hours ago

            Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.

            Edit: and forgot to mention the best part, EA didn’t force their launcher with the remaster or steam editions. They are purely steam games, which is a huge win

            • VindictiveJudge@lemmy.world
              link
              fedilink
              English
              arrow-up
              5
              ·
              22 hours ago

              At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.

        • DarthKaren@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          20 hours ago

          IIRC, when the remaster was in the works, they were asking for files from the community as some of the cut scene videos from OG were lost. I think there are a few low def ones in there still because no one had them. There’s also an issue with the Nod ending theme song. I only have it because I had the game on Saturn and you could play them like regular CDs once you got past the information tracks. So I burned it in .flac.

          • kautau@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            ·
            20 hours ago

            Makes sense, that’s probably why the highest quality cutscenes are the ones from the PS1 port (retaliation) of the counterstrike and aftermath expansions, since the roms are so well preserved. A good example of how game preservation can help both the gaming community and the companies that make said games

        • ObsidianZed@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          23 hours ago

          Ah well I’m glad to see the devs sticking to their passions. I’m sure they’re proud of this move.

          With that said, I’m still surprised EA didn’t try to capitalize on it somehow.

  • ZeroOne@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    17 hours ago

    Now if only they open-sourced the SAGE engine, then we’d be all happy

    The engine is highly optimized & produces great visuals, Of course there IS OpenSAGE

  • Bobby Turkalino@lemmy.yachts
    link
    fedilink
    English
    arrow-up
    46
    ·
    edit-2
    24 hours ago

    To use the compiled binaries, you must own the game

    Was expecting a catch. Still good for modding I guess

    Anyone know if this is a technologically-enforced “must” or just a “pretty please”?