Because I'm still seeing "Both parties are the same!" trolls in the comments - eviltoast
  • AngryCommieKender@lemmy.world
    link
    fedilink
    arrow-up
    7
    arrow-down
    2
    ·
    2 months ago

    Trains still need some pretty massive interchanges, just look at any megabase in Factorio. There are literally books of blueprints to deal with any interchange you could possibly need for your trains.

    • warm@kbin.earth
      link
      fedilink
      arrow-up
      8
      ·
      2 months ago

      Rail takes up some space, but only at terminating stations. The tracks themselves for 99% of the journey are much more space efficient than roads. We can’t compare factorio to real life aha, we are transporting people instead of cargo and over much larger distances.

      Besides, USA has a lot of space, that wasn’t really the issue, it was the spending of money on the wrong infrastructure.

      • idiomaddict@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        2 months ago

        We’re very much also transporting cargo, but I don’t know anything about factorio or trains, so I don’t know if that’s a large distinction

        • AngryCommieKender@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          edit-2
          2 months ago

          In Factorio the only passenger on the trains is the player character known as “the engineer,” and if your play style is anything like mine, you can run faster than your trains, so they just ship cargo.

          I was being a bit facetious by bringing up Factorio, it’s just my go to use case for train path designing, since Railroad Tycoon basically doesn’t exist any more.

          Also their point on distances stands since the largest Factorio maps would scale to be several hundred to a thousand miles across.