Civilization 7 dev on Ages system and series shakeup: "It's going to be the hardest thing for fans to get adjusted to" - eviltoast
  • Tattorack@lemmy.world
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    3 months ago

    I played some Humankind recently for the first time, and it made me realise that Civ 7 is stealing a lot of their homework. Districts, civilisations, even the leader interact/diplomacy screen all look incredibly similar to Humankind.

      • Tattorack@lemmy.world
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        3 months ago

        Obviously. I mean, I’ve only played Civ 6 for hundreds of hours. But they didn’t function similarly to Humankind. The districts in Civ 7 seem to work exactly like how they do in Humankind.

      • CynicRaven@lemmy.world
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        3 months ago

        I think Endless Legend, also made my the Humankind devs Amplitude, was the first to introduce districts. Granted, the bones of 4x games, in general, are based on Civilization 1, at the very least.

    • fathog@lemmy.world
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      3 months ago

      You’re acting like Humankind didn’t steal from Civ’s homework to begin with, lol

    • Random Dent@lemmy.ml
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      3 months ago

      Which is a weird move IMO, 'cause normally you’re supposed to steal the homework of someone who’s doing a better job than you are.

    • CynicRaven@lemmy.world
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      3 months ago

      I wish they took the neolithic era from Humankind. That’s such a cool super early game element to the game rather than ‘settle your first city ASAP or you’re screwed’.