What was Capcom thinking? - eviltoast
  • grue@lemmy.world
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    8 months ago

    IMO Morrowind did fast travel best: they integrated it into the world, kept it limited (fixed origins/destinations, plus mark/recall) and gave it an appropriate cost (time, gold, magicka, and/or effort needed to discover transit locations).

    • Patapon Enjoyer@lemmy.world
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      8 months ago

      That is literally what Dragon’s Dogma does but they had to put that dumb shit in so now I can’t tell you how it’s cool.

      • grue@lemmy.world
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        8 months ago

        The key differences are that Morrowind does not have microtransactions/paid mods, and does have the Elder Scrolls Construction set – so I’m pretty sure you could mod in a less limited fast travel mechanism if you really wanted.