Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest - eviltoast
  • WarmSoda@lemm.ee
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    8 months ago

    I have zero hope for Elder Scrolls 6 now. How in the world can you not plan out a game given all those resources? And it was a blank slate too, they could have done anything at all with Starfield.

    • HAL_9_TRILLION@lemmy.dbzer0.com
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      8 months ago

      Every Bethesda game since Skyrim (and arguably Skyrim, depending on who you talk to) has followed the exact same script: exponentially longer development time to shart out marginal graphics improvements, dumbed-down mechanics and vastly less engaging storytelling.

      Up until Starfield I had managed to enjoy all of them for what they were (with modders’ help of course). But Starfield is so aggressively dull I had a free 30-day trial of Microsoft GPU and could only manage maybe a week of playing it on the cloud before I was literally too bored to bother.

      Given Bethesda’s trajectory, I have to agree with you. ES6 is going to be pure shit.

    • Ephera@lemmy.ml
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      8 months ago

      To be fair, a blank slate can also result in collective choice paralysis.

      If it had been clear from the start that they’re just doing another Fallout, then they could have gotten started on a main quest surrounding a nuclear freak accident with post-apolyptic hardships and maybe a reunification side arc.

      With Starfield, they first had to decide what problems might exist in this blank slate, before they could start telling about it.

      • WarmSoda@lemm.ee
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        8 months ago

        It’s too bad they didn’t have nine years to think of something.

        If you have 9 years to make a game and can’t figure out how to make it fun until the last year (bethsoft devs have said this happened) what are you even doing making games?

        I would love to have a job where I could spend a decade saying “I don’t know what to do” and still get paid.