Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest - eviltoast
  • WarmSoda@lemm.ee
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    8 months ago

    It’s too bad they didn’t have nine years to think of something.

    If you have 9 years to make a game and can’t figure out how to make it fun until the last year (bethsoft devs have said this happened) what are you even doing making games?

    I would love to have a job where I could spend a decade saying “I don’t know what to do” and still get paid.