Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest - eviltoast
  • HAL_9_TRILLION@lemmy.dbzer0.com
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    8 months ago

    Every Bethesda game since Skyrim (and arguably Skyrim, depending on who you talk to) has followed the exact same script: exponentially longer development time to shart out marginal graphics improvements, dumbed-down mechanics and vastly less engaging storytelling.

    Up until Starfield I had managed to enjoy all of them for what they were (with modders’ help of course). But Starfield is so aggressively dull I had a free 30-day trial of Microsoft GPU and could only manage maybe a week of playing it on the cloud before I was literally too bored to bother.

    Given Bethesda’s trajectory, I have to agree with you. ES6 is going to be pure shit.