Unity’s Open-Source Double Standard: the ban of VLC - eviltoast

Another good lesson about why we should trust only FOSS ecosystems

  • Godort@lemm.ee
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    10 months ago

    They’re mostly banking on the cost of change being higher than the inconvenience of staying.

    • rastilin@kbin.social
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      10 months ago

      They probably are, but it’s not really about cost, it’s about fear. I fear that while it costs $x to switch to Unreal Enigne now, it’ll cost $x+10 after a few weeks when they do their next decision, and $x+20 a month or so after that.

      • SlopppyEngineer@lemmy.world
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        10 months ago

        Like buying a reverse lottery ticket. If you’re unlucky, you suddenly have to pay a big amount somewhere in the future.

      • kautau@lemmy.world
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        10 months ago

        Also I think there’s a vast majority of crap in app purchase games that will happily pay money to unity as they run their gacha systems. Real, honest developers care about stuff like this, but international game farms (the kind that always seem to be sponsoring YouTubers and streamers) are just running calculations on what it will cost them to keep using Unity.

        And now that unity has backed down on pricing those devs are still raking in money, so they, as potentially unity’s biggest customers, and unity themselves, don’t care what more indie devs think as they push forward higher growth targets.

    • SilverCode@lemm.ee
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      10 months ago

      Which signals to investors that there is little to no expected growth. If you aren’t attracting new customers to grow your user base, then you only have the option to milk your existing customers to increase revenue.

      That may work short term, but long term it signals a death knell for the company, since as the old customers retire or the studios close down, the new crop of game developers would have been trained on or adopted a different engine so aren’t going to switch to Unity. Eventually they just run out of customers.

      • detalferous@lemm.ee
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        10 months ago

        Especially in a competitive market where compelling alternatives exist.

        Especially in tech.

        And especially in software.

        • vexikron@lemmy.zip
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          10 months ago

          Yep, but the best part is because their core demographic is moronic, know-nothing-about-how-any-technology actually works, start-up indie game devs with basically only a dream and prayers combined with ‘i have played some video games, it cant be /that hard/ to make one!’ kinds of people…

          …you can expect discussion around everything going on with Unity to be filled with irrelevant and infuriating opinions/beliefs/concerns that will eat up most discussions in most communities while also mocking and downplaying actually correct and actually relevant things.

          It never fails to amaze and infuriate me how confidently completely wrong nearly all video game players are about literally everything about /creating/ video games.

      • CosmicTurtle@lemmy.world
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        10 months ago

        That may work short term

        That’s all that matters. The next quarter’s growth is more important than the year-end P/L sheets.