Unity’s Open-Source Double Standard: the ban of VLC - eviltoast

Another good lesson about why we should trust only FOSS ecosystems

  • rastilin@kbin.social
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    10 months ago

    They probably are, but it’s not really about cost, it’s about fear. I fear that while it costs $x to switch to Unreal Enigne now, it’ll cost $x+10 after a few weeks when they do their next decision, and $x+20 a month or so after that.

    • SlopppyEngineer@lemmy.world
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      10 months ago

      Like buying a reverse lottery ticket. If you’re unlucky, you suddenly have to pay a big amount somewhere in the future.

    • kautau@lemmy.world
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      10 months ago

      Also I think there’s a vast majority of crap in app purchase games that will happily pay money to unity as they run their gacha systems. Real, honest developers care about stuff like this, but international game farms (the kind that always seem to be sponsoring YouTubers and streamers) are just running calculations on what it will cost them to keep using Unity.

      And now that unity has backed down on pricing those devs are still raking in money, so they, as potentially unity’s biggest customers, and unity themselves, don’t care what more indie devs think as they push forward higher growth targets.