Unity’s Open-Source Double Standard: the ban of VLC - eviltoast

Another good lesson about why we should trust only FOSS ecosystems

  • SilverCode@lemm.ee
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    10 months ago

    Which signals to investors that there is little to no expected growth. If you aren’t attracting new customers to grow your user base, then you only have the option to milk your existing customers to increase revenue.

    That may work short term, but long term it signals a death knell for the company, since as the old customers retire or the studios close down, the new crop of game developers would have been trained on or adopted a different engine so aren’t going to switch to Unity. Eventually they just run out of customers.

    • detalferous@lemm.ee
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      10 months ago

      Especially in a competitive market where compelling alternatives exist.

      Especially in tech.

      And especially in software.

      • vexikron@lemmy.zip
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        10 months ago

        Yep, but the best part is because their core demographic is moronic, know-nothing-about-how-any-technology actually works, start-up indie game devs with basically only a dream and prayers combined with ‘i have played some video games, it cant be /that hard/ to make one!’ kinds of people…

        …you can expect discussion around everything going on with Unity to be filled with irrelevant and infuriating opinions/beliefs/concerns that will eat up most discussions in most communities while also mocking and downplaying actually correct and actually relevant things.

        It never fails to amaze and infuriate me how confidently completely wrong nearly all video game players are about literally everything about /creating/ video games.

    • CosmicTurtle@lemmy.world
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      10 months ago

      That may work short term

      That’s all that matters. The next quarter’s growth is more important than the year-end P/L sheets.