I wonder why Godot and Unreal are getting so much interest today - eviltoast
  • CookieJarObserver@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    107
    arrow-down
    4
    ·
    1 year ago

    Actual awnser?

    Well Unity Made a announcement to make Devs pay per Download and many devs straight up said their games will be deleted the day these changes are made.

    • nothingcorporate@lemmy.todayOP
      link
      fedilink
      English
      arrow-up
      64
      arrow-down
      3
      ·
      1 year ago

      Ding, ding, ding! We have a winner! Unless you have anything to do with Unity, because there are no winners in this shitshow.

        • nanoUFO@sh.itjust.worksM
          link
          fedilink
          English
          arrow-up
          16
          arrow-down
          2
          ·
          1 year ago

          Reddit didn’t retroactively try to steal money from developers. Also a game engine doesn’t need a community to exist, it just needs to be good, a community is helpful but not required.

          • marcos@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            1 year ago

            Almost certainly so. Unity is threatening to bankrupt their customers, while Reddit only did it to some value-adding third parties.

          • marcos@lemmy.world
            link
            fedilink
            English
            arrow-up
            8
            ·
            1 year ago

            That’s a normal thing to happen after you decide to bankrupt your business partners. (But do we know it already? I thought Reddit wasn’t public.)

            But Unity here decided to bankrupt their customers, so I do expect their numbers to change much more quickly.

              • marcos@lemmy.world
                link
                fedilink
                English
                arrow-up
                6
                ·
                1 year ago

                Hum, that “just” is really undeserved here. I’m sure they will drag many of their customers with them.

                • CookieJarObserver@sh.itjust.works
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  arrow-down
                  4
                  ·
                  1 year ago

                  I doubt that, devs can switch Code, Shure some game devs need to remake already written code but i think there will be someone making a code translator right now.

                  • monk@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    9
                    ·
                    1 year ago

                    This is nowhere near reality.

                    Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.

                    You also need to now train your entire dev team on a new tech stack.

                    Switching engines is an enormous effort

                  • Gamey@feddit.de
                    link
                    fedilink
                    English
                    arrow-up
                    1
                    ·
                    1 year ago

                    One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.

                  • WhiskyTangoFoxtrot@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    1
                    ·
                    1 year ago

                    I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.

    • jmcs@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      20
      ·
      1 year ago

      And they tried to pivot by saying it would be by device forcing devs to collect and share their users’ data.

    • Etterra@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      1 year ago

      I’ve hated Unity since its buggy trash first showed up in flash games Sure they ironed out the bugs and it went mainstream, but I never forgot how it shouldered it’s way into the picture. Now it’s pulling this shit and I’ve got that inevitable mixture of smug and disgusted that accompanies the all-to-familiar experience of “I said this was a bad idea but did anybody listen to me? Nope.”