Steam games will now need to fully disclose kernel-level anti-cheat on store pages - eviltoast

Now if only they could more clearly communicate when games are playable offline.

  • Katana314@lemmy.world
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    2 months ago

    It’s not just trust of the game developer. I honestly believe most of them just want to put out profitable games. It’s trust that a hacker won’t ever learn how to sign their code in a way that causes it to be respected as part of the game’s code instructions.

    There was some old article about how a black hat found a vulnerability in a signed virtual driver used by Genshin Impact. So, they deployed their whole infection package together with that plain driver to computers that had never been used for video games at all; and because Microsoft chose to trust that driver, it worked.

    I wish I could find an article on it, since a paraphrased summary isn’t a great source. This is coming from memory.

    • catloaf@lemm.ee
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      2 months ago

      It’s trust that a hacker won’t ever learn how to sign their code in a way that causes it to be respected as part of the game’s code instructions.

      That’s not an accurate description of the exploit you describe. It sounds like the attacker bundled a signed and trusted but known vulnerable version of the module, then used a known exploit in that module to run their own unsigned, untrusted code with high privileges.

      This can be resolved by marking that signature as untrusted, but that requires the user to pull an update, and we all know how much people hate updating their PC.