Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs - eviltoast
  • Quetzalcutlass@lemmy.world
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    2 months ago

    Because Bethesda didn’t focus on fixing script bugs in those re-releases, only engine ones. The game logic remains a tangled mess of bugs and the unofficial patches that actually fix things barely needed to change at all to support each new edition.

      • Quetzalcutlass@lemmy.world
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        2 months ago

        Right, and they should have fixed them - especially since people literally put together wiki pages documenting every known bug in the game. But all Bethesda did was upgrade the engine a bit (make it 64-bit, add some new graphical effects, implement support for microtransactions) and release the same broken game again and again. The engine upgrades fixed a few crashes, but for some reason Bethesda refuses to patch logic errors in their Papyrus scripts (the code that controls the actual game content) even though those are way easier to fix than engine bugs.

        If asked, I’m sure they’d say it was to avoid breaking mod compatibility or something, which is kind of bullshit considering nearly every mod works with the unofficial patches that do what Bethesda refuses to. And they’ve been like this since the very beginning. Their studio is synonymous with bugs.

        It’s mind-boggling how they get away with putting such little care into their multi-billion dollar franchises.