Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs - eviltoast
  • Renacles@lemmy.world
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    2 months ago

    I also don’t think it’s fair to blame the devs,I think they have a lack of direction.

    Ever since Fallout 4, they’ve been trying to take their games in every direction possible at the same time.

    Crafting? Check Vehicles? Check Skills? Check Online? Why not? Thousands of procedurally generated planets? Go for it Story? Anything goes, it doesn’t need to make sense

    The gameplay loop in Skyrim made sense, quests took you to dungeons that gave you loot which took you back to towns and more quests.

    • Maggoty@lemmy.world
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      2 months ago

      Ugh the crafting is a drag. You need to level up, you need to build outposts for materials, and you need to create useless stuff as practice, and you have to deal with an inventory system from 2010. It’s like after the daggers in Skyrim they decided crafters in a single player game needed to be punished. Any one of those systems would have worked to provide a feeling of progression and keeping people from going too fast on crafting.

      • Renacles@lemmy.world
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        2 months ago

        And it doesn’t even interact with anything else!

        You can either get materials by setting up a bunch of outposts which is a complete drag or buying them at like one shop in Akila City.

        It’s like they saw they had that in Fallout 4 and 76, ported it over and then remembered that you can’t scrap random junk to get the materials.

        It’s not even used for ship upgrades. Why does it even exist???