Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs - eviltoast
  • Maggoty@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    2 months ago

    Ugh the crafting is a drag. You need to level up, you need to build outposts for materials, and you need to create useless stuff as practice, and you have to deal with an inventory system from 2010. It’s like after the daggers in Skyrim they decided crafters in a single player game needed to be punished. Any one of those systems would have worked to provide a feeling of progression and keeping people from going too fast on crafting.

    • Renacles@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      2 months ago

      And it doesn’t even interact with anything else!

      You can either get materials by setting up a bunch of outposts which is a complete drag or buying them at like one shop in Akila City.

      It’s like they saw they had that in Fallout 4 and 76, ported it over and then remembered that you can’t scrap random junk to get the materials.

      It’s not even used for ship upgrades. Why does it even exist???