Players are now less "accepting" that games will be fixed, say Paradox, after "underestimating" the reaction to Cities: Skylines 2's performance woes - eviltoast
  • Skua@kbin.earth
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    1 month ago

    Paradox’s games don’t really do storytelling in a traditional sense. They’re strategy and management games. Some of them are pretty damn good at creating stories dynamically through gameplay, or providing a frame upon which you can create your own stories, but they were never intended to be narrative experiences