Sid Meier's Civilization 7 developer breaks down the new leader mechanics, "it's one of the biggest changes we've made to the game and one of the scariest" - eviltoast
  • RightHandOfIkaros@lemmy.world
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    2 months ago

    People who like Civ usually don’t like it when y’all make changes, so it’s kinda surprising that Civ changes so much.

    • Gladaed@feddit.org
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      2 months ago

      If you like a particular Iteration there is little to stop you from playing it.

      Every version is an unique interpretation of the core premise.

      • Zexks@lemmy.world
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        2 months ago

        Ehh there’s some irritant variation for sure. I really like the hex tiles but prefer the simpler leader mechanics. Not to mention backporting the end of doom stacks.

      • Aussiemandeus@aussie.zone
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        2 months ago

        Yeah I play civ 6 a lot, my wife and I have thousands of hours combined. People have bosrd game nights we have civ nights.

        I can’t see us upgrading any time soon unless there’s something spectacular but even then going from 5 to 6 was hard work

      • RightHandOfIkaros@lemmy.world
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        2 months ago

        That is true, but sometimes technology advances and it gets difficult to get the older titles to play nice with newer hardware. That doesn’t mean the gameplay needs to be completely changed up in the next iteration.

        • Gladaed@feddit.org
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          2 months ago

          Sounds like a you Problem. Just because you cant get it to run doesnt mean we shouldn’t have a New Civ.

    • arudesalad@sh.itjust.works
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      2 months ago

      Their design process is 1/3 old stuff, 1/3 reworked stuff and 1/3 new stuff. The idea is that why should release a new game if it’s just the same as the last one. This is actually a problem so often that there is a recurring meme within civ communities every new release

    • Nighed@sffa.community
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      2 months ago

      Because after a few years they complain again when more changes are made because the current game is so good…