Unity scraps runtime fee, hikes subscriptions instead - eviltoast
  • makingStuffForFun@lemmy.ml
    link
    fedilink
    English
    arrow-up
    124
    arrow-down
    2
    ·
    2 months ago

    We’ve all moved on to Godot.

    Thank the gods for Godot, because without it, everyone would have been screwed.

    • NuXCOM_90Percent@lemmy.zip
      link
      fedilink
      English
      arrow-up
      33
      arrow-down
      5
      ·
      2 months ago

      The “problem” is that Godot is very much geared more toward 2d and lighter 3d games. Whereas Unity was in a great middle area where you could do A and even AA games that held their own.

      With Unity basically dead we have seen an increasing shift toward Unreal for anything where visual fidelity “matters” and Godot for the rest. Which is awesome but it also has led to an increasing amount of “Just learn Unreal”

      Also: Fuck the gods. Thank the people who actually are working their asses off on Godot and have been for years https://fund.godotengine.org/

      • mojofrododojo@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 months ago

        Kronos’s openXR is looking great on Godot. They’re making good choices and it’s advancing rapidly on the fronts I care about.

    • Destide@feddit.uk
      link
      fedilink
      English
      arrow-up
      16
      arrow-down
      2
      ·
      2 months ago

      Nah there’s loads out there or we’d just go back to the good ol C++ days

          • RageAgainstTheRich@lemmy.world
            link
            fedilink
            English
            arrow-up
            8
            arrow-down
            1
            ·
            2 months ago

            I should check those out! I really miss those days. Playing the Vampire slayer mod. The Specialists, Sven co-op, Brain bread, even the silly minigames in counter strike 1.6.

            I LOVED the minigames where it was knife only and there were these janky-ass vehicles. I found a screenshot of the map actually:

            I miss these times so much. I know there is minigames in csgo, but its mostly just the jail and zombie escape ones.

            In counterstrike source there were zombie survival maps where you had unlimited ammo and could shoot props such as couches infront of doorways to kind of block yourself in. I would hide in the vents and shoot a couch into it. Then go in it myself and they would only be able to attack from the front because the couch would block my back.

            Absolutely lovely times ❤️

            • bigmclargehuge@lemmy.world
              link
              fedilink
              English
              arrow-up
              7
              ·
              2 months ago

              There’s definitely something special about that era of games. The community would really shine and make creative stuff with relatively limited tech.

              https://youtube.com/@excavation_goldsrc

              This is the mod that’s blown me away the most. They somehow made the limitations of the Goldsource engine look stylish, all the while having some incredible animations and model design. Unfortunately development is temporarily paused but hopefully they pick it up again soon.

  • RightHandOfIkaros@lemmy.world
    link
    fedilink
    English
    arrow-up
    31
    arrow-down
    8
    ·
    2 months ago

    “Hikes Subscriptions” - A bit sensationalist.

    A ~7% increase from $2040 to $2200 for a single yearly seat isn’t exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn’t that big of a jump when you put it into perspective.

    Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.

    Unity Enterprise requires $25 MILLION in revenue. If you’re making that much money you can absolutely afford a 25% price increase on your Unity license.

    • Aielman15@lemmy.world
      link
      fedilink
      English
      arrow-up
      50
      ·
      2 months ago

      Yeah, the price hike is fair, I don’t think any developer has any problem with that.

      The problem is that they broke the trust of developers, and I don’t think that they’ll ever recoup from that.

      • Mojave@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        9
        ·
        2 months ago

        This is like the 4th major time they’ve broken the trust of developers. They’re still a titan, and will continue to be for some reason.

    • makingStuffForFun@lemmy.ml
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      9
      ·
      edit-2
      2 months ago

      If I were to lose 25% of my profits to a price hike, our business would suffer. As would all of us in the business. The stress would be real.

      To those businesses that can absorb a 25% increase, and the staff are not hurt, and be OK that’s great.

      • KombatWombat@lemmy.world
        link
        fedilink
        English
        arrow-up
        13
        arrow-down
        2
        ·
        edit-2
        2 months ago

        This wouldn’t be 25% of your profit, it’s just increasing one of your expenses by 25%. It looks like it’s going up to $3000.

        Edit: Enterprise price is negotiated with each company, so there’s not a set subscription price. But it’s still just the price of one expense, not a portion of total profits.

      • RightHandOfIkaros@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        edit-2
        2 months ago

        You aren’t losing 25% profit. The cost of your Unity Enterprise license that you pay once each year would increase by 25%. For ease of understanding, if your license previously cost you $100, now it would cost you $125. However, Unity has stated that this is negotiable and does not have a fixed price. It is possible that this price is calculated with many variable including number of employees that use Unity (seats), yearly revenue and expenses, and potentially other factors as well.

        And again, for Unity Enterprise you would need to make a Unity game that makes more than $25 million per year.

  • LiveLM@lemmy.zip
    link
    fedilink
    English
    arrow-up
    17
    ·
    2 months ago

    And I sincerely hope most of their consumers see it as a ‘Too little, too late’ act.