Unity scraps runtime fee, hikes subscriptions instead - eviltoast
  • KombatWombat@lemmy.world
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    2 months ago

    This wouldn’t be 25% of your profit, it’s just increasing one of your expenses by 25%. It looks like it’s going up to $3000.

    Edit: Enterprise price is negotiated with each company, so there’s not a set subscription price. But it’s still just the price of one expense, not a portion of total profits.