Higher difficulties in every single RPG. - eviltoast
    • scops@reddthat.com
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      2 months ago

      That’s not at all surprising. PvE game design is almost always about making the computer less competent in fun and/or believable ways. If you’ve got a computer that can simulate every item and skill in an enemy team’s arsenal and game out the best combination in milliseconds, the player is going to be dead by Turn 1 or stun-locked and dead by Turn 2.

    • Corr@lemm.ee
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      2 months ago

      I’ve been immensely impressed with DOS2 AI. If an enemy is sleeping, another enemy will use part of its turn to hit the enemy to wake it up. There were several instances where I paused and just stared awestruck

      • Shou@lemmy.world
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        2 months ago

        AI will also save up abilities with side effects until armor or magic resistance has been depleted. Such as knockdown on a battering ram ability.

        • Corr@lemm.ee
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          2 months ago

          Idk if I noticed that explicitly but I would believe it. The grenade throws early game are also disgusting. Pixel perfect hit your whole team lol