Luke Crane bought Dungeon World and is going to make a 2nd Edition - eviltoast

Saw this on Reddit. Wondering what people think about it here.

https://i.imgur.com/zUR6PQM.png

I was surprised there was no mention of it here. This announcement comes from the Dungeon World+ Discord.

For some context, Luke Crane is most well known as the designer of the Burning Wheel rpg, and used to work at Kickstarter as VP of Community (and some controversies with it).

He also bought it alongside someone else, who seems to be a friend of Luke and coworker at kickstarter.

There’s now a 2e channel/thread in the Dungeon World+ Discord where he’s answering questions.

Any people familiar with Dungeon World here?

  • rescue_toaster@lemm.ee
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    3 months ago

    My opinion here, so obvious caveat.

    Burning Wheel has one good system in it: the beliefs, instincts, and traits are awesome. This could compliment or replace bonds. Otherwise though Burning Wheel is a giant complicated mess of rules that are completely opposite of the rules-light point of dungeon world.

    • Umbrias@beehaw.org
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      3 months ago

      only if you jump to using the spokes and wheel right from the start rather than starting from the hub

    • Lianodel@ttrpg.network
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      3 months ago

      Unfortunately, I can’t speak from experience at the table, so it’s just that my impression of BW’s mechanics seems more optimistic. That said, we can agree on the BITs, because the Artha cycle is the star of the show. I don’t know if they’re going to incorporate elements of that into DW2e, but it might just be a great direction to go.

  • eerongal@ttrpg.network
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    3 months ago

    i like DW, so i’d be interested to see what a 2e brings to the table. Moreover, i would be more interested in it actually getting ongoing support/supplementation/etc.

    • Ziggurat@sh.itjust.works
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      3 months ago

      Moreover, i would be more interested in it actually getting ongoing support/supplementation/etc.

      IMO, even though, it would be great, it would be unlikely. Indie Rpg tends to (at best) barely break even on core books, and loose money on source books.

      It’s not necessarily a bad thing to not have source book contradicting your house rules/lore, but can be also confusing for many people.

  • MagicShel@programming.dev
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    3 months ago

    I’m excited to hear this. I thought DW was everything I enjoy about fantasy roleplaying without any of the bullshit. I’m not familiar with Burning Wheel or Luke Crane, but I’ll look forward to seeing what he comes up with.

  • stoned_ape@lemmy.world
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    3 months ago

    I’m… Mixed on this. I feel like what Dungeon World (1e now?) has going for it, and what has extended its longevity, is the community around it that has contributed so much due to the open nature of the product. Will this be just as open?

    Plus, Chasing Adventure fills that really cool niche of a 2e. So does Stonetop. How will this improve on either of those?

  • Lianodel@ttrpg.network
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    3 months ago

    Dungeon World was a big flop for us… and I’m excited about the next edition. :P

    I think it flopped largely because we were playing it wrong. I know that sounds stupid, and you usually hear that from people making excuses when people don’t like their favorite game. What I mean is that we tried to play it like D&D, and while it’s clearly trying to bridge the gap between PbtA games and D&D-type games, you have to approach it a bit differently, which we didn’t. Maybe I still won’t like it, but I want to reevaluate it on its own terms.

    I’m also a big fan of Burning Wheel productions. Burning Wheel is my favorite game I’ve never played, just because there are so many things I find interesting about the system, and I love the presentation. (Still trying to get a group together, though!) If DW2e takes the form of a chunky, digest-sized hardcover, I’d be thrilled.

    • Shyfer@ttrpg.networkOP
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      3 months ago

      I don’t think it sounds stupid at all. PBTA requires a shift in how you think of rpg’s unless you started with that system. I’ve always been told that, and it seems to be true. I’m still kind of wrapping my head around it, myself. I’ve always loved the idea of it, even if I haven’t gotten it down yet, though. I bought Dungeon World, Blades in the Dark, Monster Hearts, and the Avatar rpg Kickstarter with all the extras. I wonder if I need someone else to DM me with other players around who can play it right before I can DM others, because I don’t feel like I’ve quite gotten it down despite all that lol.

      • Alex Keane@dice.camp
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        3 months ago

        @Shyfer @Lianodel I listened to The Critshow do Monster of the Week when I was running my first campaign with it. I like the agenda and moves. The first couple sessions were like you said, trying to play a different game, but once it clicked, I loved it.

        (Reminding me I need to run that next one I wrote sometime)

        • Lianodel@ttrpg.network
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          3 months ago

          I’d really like to give Monster of the Week a try! I really enjoyed when The Adventure Zone ran it.

        • Shyfer@ttrpg.networkOP
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          3 months ago

          Thanks for that suggestion! I’ll try to find it, too. Maybe that will help it click for me, too.

      • Lianodel@ttrpg.network
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        3 months ago

        Haha, thanks. I just meant that sentence at first blush, I know it’s a reasonable position after that. :P

        I’m not sure I’d like it, because I “got” Blades in the Dark, but realized it wasn’t for me. It does what it does well, but my group and I didn’t like so much the “one session, one job” paradigm, and it seemed too abstract at times. I read a comment that said narrative games are like writing with the other players, and it seemed to click. I might just not like that kind of approach, as a matter of personal preference.

        But I might like DW2 more, as it incorporates more of a traditional style. That and, to be honest, I might love Blades and other FitD games with some light tweaking. I need to explore!