Those confused, it would work with some kind of vibration code. It doesn’t need to be elaborate - just a code to look at a certain square. If he takes longer than 15 seconds or something, someone would be looking at a computer to calculate the best move, then vibrate the code of the square that it would move to. That’s all they would need to figure out what to do.
It doesn’t even need to be that complex. Sure-fire confirmation that there is a pivotal move can help a top level player slow down, analyze, and make a better play than they would normally. All you really need is a single signal to tell them they have access to a brilliant move, and that alone can turn around a game.
Those confused, it would work with some kind of vibration code. It doesn’t need to be elaborate - just a code to look at a certain square. If he takes longer than 15 seconds or something, someone would be looking at a computer to calculate the best move, then vibrate the code of the square that it would move to. That’s all they would need to figure out what to do.
For example: E6 - bzz bzz bzz bzz bzz - (Pause) - bzz bzz bzz bzz bzz bzz
Or just buz if you should take, no buz if you shouldn’t take. There isn’t much input needed in top level play.
Maybe not your source but I heard this from Hikaru Nakamura, in case anyone wants a source.
It doesn’t even need to be that complex. Sure-fire confirmation that there is a pivotal move can help a top level player slow down, analyze, and make a better play than they would normally. All you really need is a single signal to tell them they have access to a brilliant move, and that alone can turn around a game.