Why Facebook does not use Git – and why most other devs do • DEVCLASS - eviltoast
  • Facebook does not use Git due to scale issues with their large monorepo, instead opting for Mercurial.
  • Mercurial may be a better option for large monorepos, but Git has made improvements to support them better.
  • Despite some drawbacks, Git usage remains dominant with 93.87% share, due to familiarity, additional tools, and industry trends.
  • lud@lemm.ee
    link
    fedilink
    arrow-up
    3
    ·
    4 months ago

    The inhouse tooling from the massive tech companies is very cool

    I agree. I personally know nothing about tooling like this but I went through the tooling used at rockstar for example GTA V and it was very cool to how much they have automated and made tools easier to use.

    • lad@programming.dev
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 months ago

      Made easier to use like in when their codebase was leaked and no one had successfully built a game from it?

      in-house tools often encourage making a mess heavily reliant on those tools or working around their limitations, in my experience

      • lud@lemm.ee
        link
        fedilink
        arrow-up
        2
        ·
        4 months ago

        People have successfully compiled GTA V if that is what you are saying.

        Of course no one would make another game using leaked tools, that would be incredibly stupid.

          • lud@lemm.ee
            link
            fedilink
            arrow-up
            2
            ·
            4 months ago

            Yeah, people successfully compiled and ran the game within a few days of the leak.

            I tried myself but I didn’t get it to work. But I’m no developer and I tried doing it in a VM (no way those files touch my real computer) which was annoying so I gave up quite quickly.