Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now - eviltoast

This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.

  • RubberDuck@lemmy.world
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    5 months ago

    I don’t think it is targeted at you or me. Ofc there are some gamers out there that would be whipping the dev given the chance.

    But the main issue seems to be unrealistic and poorly managed expectations. From management, devs themselves and gamers.

    I think the silent majority knows what they are getting into and understand sometimes you buy a melon, but mostly devs just take longer than people want.

    • sunzu@kbin.run
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      5 months ago

      the silent majority knows what they are getting into

      You are correct here but the headlines like these make me wonder if I am an idiot for spending money on the alpha game. I don’t like the one as paying silent majority. They need to work on their PR IMHO

      • RubberDuck@lemmy.world
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        5 months ago

        I don’t think we are idiots for buying certain early access games. I personally judge games based on the state they are in at the moment they are offered and take some of the promises into account. But also so far I have had relatively little issues beyond game balancing etc with many games. And usually crash issues get fixed quick.

        The satisfactory devs have a good interaction with their community and manage expectations properly.

        So in this case the dev could take an hour every other week and write a blog post or something. That was also a good way the dev of banished used to do it.