Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher - eviltoast
  • magnetosphere@fedia.io
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    5 months ago

    The industry has created this problem. They’re the ones who got players used to abundant patches and expansions. It’s not fair to blame them now.

  • blackwateropeth@lemmy.world
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    5 months ago

    This is why indie devs are the gamers savior. The thought of rushing art is absurd and only usually leads to bad outcomes. If it’s only done for the $$$, it becomes evident pretty quick. Looking at you EA :/

    • glitches_brew@lemmy.world
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      4 months ago

      Sometimes I wonder if big studios are even capable of creating truly good games. Might be that they realize the end result will be mediocre anyways so they may as well put in less effort for quick cash.

      I trust a studio like SuperGiant to take as long as they need to create a masterpiece but I simply don’t believe EA could do the same with all the time in the world.

  • SuddenDownpour@sh.itjust.works
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    5 months ago

    Those working conditions aren’t even good for companies seeking long-term growth. If you want to produce 5 years long projects that are high quality enough to storm the market, you need people who stays healthy and doesn’t get burnt, which requires consistent long-term humane conditions, or else you’re destroying whatever talent you had in your hands and will end up with a mediocre product.

    Capitalism already has enough problems on a vacuum, but its current dominant version of prioritizing profits in the next quarter over literally anything else is disastrous.

  • Coskii@lemmy.blahaj.zone
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    5 months ago

    This article is about manor lords, an indie solo dev who released their game into early access and in 2.5 months hasn’t released a groundshaking perfect version. Whoever is complaining about the speed of development should be ignored.

    As for others who have yet to release a game but are being pushed by the publisher to hurry up and get it out are an entirely different matter.

    For the article, I like to look to games like terraria, which took quite a long time between patches, and honestly said they were completely done patching the game and the patched it a few more times. People may lose interest for a bit, but each large patch will bring people back as long as it was a good game.