Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year - eviltoast

Should put this whole issue to rest (for a while, at least 😉).

  • soulsource@discuss.tchncs.de
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    I’m not an artist - my 3D modelling experience can be summed up as “none”, so I can’t really answer your last point. I know for certain that we don’t use normal maps to the extent they could be used, and therefore have way more detail in the meshes than they would need to have. I’m also pretty certain that we don’t do any tesselation on player pawns, and I think (but am not certain) that this is due to some engine limitation (again, don’t quote me on that, but iirc Unreal doesn’t support tesselation on skeletal meshes on all our target platforms).

    • dillekant@slrpnk.net
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      TIL for no tessellation on skeletal meshes. I hope over time Unreal / Epic will put some effort in on minimising memory usage, even though I know they “just” got done with Nanite and friends.