Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year - eviltoast

Should put this whole issue to rest (for a while, at least 😉).

  • dillekant@slrpnk.net
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    1 year ago

    TIL for no tessellation on skeletal meshes. I hope over time Unreal / Epic will put some effort in on minimising memory usage, even though I know they “just” got done with Nanite and friends.