Decades later, John Romero looks back at the birth of the first-person shooter - eviltoast
    • ramirezmike@programming.dev
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      6 months ago

      he was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake

    • ripcord@lemmy.world
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      6 months ago

      As other people mentioned, this is a dumb take.

      But also - the guy had some cringe moments. And he hasn’t had other insane smash successes like the many he was part of in the 90s. That’d be incredibly tough.

      But he seems like a genuinely good dude and was absolutely a pioneer. People are still interviewing him for a reason. And not because he’s trying to relive his glory days.