Ten years later, Facebook's Oculus acquisition hasn't changed the world as expected - eviltoast

Every year, Time Magazine issues a list of the 200 best inventions of the past 12 months. Frankly, I don’t know how the editors do it. The dirty secret of

  • Tar_Alcaran@sh.itjust.works
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    7 months ago

    The main thing it changed for me is completely writing off Oculus as a VR contender, thanks to Facebook/Meta being behind it.

    • curiousaur@reddthat.com
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      7 months ago

      I’ll never forget being at GDC the year of the acquisition and trying out all these first wave VR games. There were Facebook suits litterally walking around the expo floor with checkbooks, asking how much it would cost to make the game an oculus exclusive. Lots of these devs just took the money and never released the game, or released something crappy and unfinished because the exclusivity check was more than they expected to make in sales.

      Facebook deeply wounded the entire VR ecosystem right as it was budding. Let’s not make them sound so innocent.

    • Deceptichum@sh.itjust.works
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      7 months ago

      Yeah I had really wanted one and would’ve eventually, now I have zero interest.

      I’d even go so far as to say seeing Meta get involved in it killed off a lot of my interest for VR in general.