PS5 Pro developer verdict: ‘I didn’t meet a single person that understood the point of it’ - eviltoast
  • Patapon Enjoyer@lemmy.world
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    8 months ago

    Here’s the thing though, when you’re CPU-limited (and a lot of the games that struggle on current gen are) the upgrade won’t do much.

    You should expect better resolution, ray tracing and possibly better image quality if devs implement PSSSR and it’s better than whatever upscale solution they’d use instead. Maybe if a game is pretty close to hittong its frame target it’ll give you a smoother performance but don’t expect much last that

      • Patapon Enjoyer@lemmy.world
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        8 months ago

        Did they say they have a frame gen solution or did AMD say FSR 3 frame gen would work on the Pro but not regular?

          • Patapon Enjoyer@lemmy.world
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            8 months ago

            If they have something shouldn’t it be on the document they shared with developers? I just wouldn’t expect it unless you really wanna risk disappointment.

            • echo64@lemmy.world
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              8 months ago

              I’m saying that asking for information on the details of what is or is not in it, is a bad idea. because we don’t know, you don’t know, anyone getting mad and saying one thing or the other is a bad idea.

              saying that it can’t make higher framerates when framegen exists is a bad idea, until we know it doesn’t do that.

              i’m so tired of this community, reddit was better. be better.

      • AngryMob@lemmy.one
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        8 months ago

        Frame generation isnt going to help 30 fps console games though. AMD recommends a base of 60 fps, nvidia recommends 45 iirc. Those numbers will improve over time, but likely not fast enough for the ps5/pro gen to use it at 30.