@AngryMob - eviltoast
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  • 84 Comments
Joined 1 year ago
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Cake day: June 6th, 2023

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  • AngryMob@lemmy.onetoMemes@lemmy.mlWhite liberals be like
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    18 hours ago

    So everyone that doesn’t put their life on hold and join you in protest is your enemy. Got it. Enjoy having very few allies. That’s not how you win people over or start any sort of movement. Sympathizers are valuable to your cause too. Maybe you’ll notice that eventually.



  • AngryMob@lemmy.onetoMemes@lemmy.mlWhite liberals be like
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    2 days ago

    What exactly do you want me, the average white guy to do? Hang myself in the street because my ancestors were assholes? I acknowledge they were assholes and they built a system that fucks you over. I, a powerless cog in the machine, treat everyone with the same respect i expect for myself. I vote democrat because the alternative is worse for both of us, yet you still hate me. Okay.


  • Realistically what will US aid accomplish? Will those suffering even receive any of it? Won’t it just provide the means for Taliban leaders and ideals to remain in power and strengthen? And won’t that inevitably lead to them getting comfortable enough to lash out at the world once again?

    I understand the problems and suffering caused by our “war on terror”. Its not as simple as you make it seem though. its more of a moral dilemma rather than moral priorities.


  • Those same countries that found space for all the rest of their industrial waste?

    Nuclear waste has a tiny footprint. Fence off a couple square km for security, dig a small but deep hole, and there ya go.

    Obviously oversimplifying, but the point is that nuclear waste is a tiny issue. The entire world’s waste could be stored in a single warehouse if we wanted to (we don’t).








  • AngryMob@lemmy.onetoGames@sh.itjust.worksSony announces the $700 PS5 Pro
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    2 months ago

    The consoles are typically FSR2 upscaling from 1440p or lower. Plenty of games are down around 720p. Lets not pretend theyre doing 4k native on AAA titles. The pro isnt going to be native either, we need to see games and PSSR in action to see where it falls vs FSR, XESS, DLSS, and see what gpu is closest in performance. You can get a used RTX 3080 for 350-400 and i’ll be pleasantly surprised if PS5 Pro beats that level of performance.


  • Part of the point of vrr for the end user is to simplify worrying about settings and your system performance, isnt it? The average person is gonna pick a graphics preset and play. If the game feels smooth off the rip, thats the preset theyll stick with. They arent going to make sure that the heaviest scenes stay above their LFC threshold. They don’t even know what half this shit means. And arguably they wont even notice LFC stutter in the first place, which is probably why, like you said, manufactures dont care to make the threshold lower.

    To be clear though i agree with you. I do manage settings to keep my minimum where i like it. And having an older gsync chipped monitor which lets me put that minimum around 45fps is quite nice for path traced games and the like.

    I also want to be able to replace this monitor someday and not lose that option.





  • Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc… the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.

    And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. “It just works” is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.


  • The prequels had a good story told incredibly poorly

    This is redeemable, fun to read about extra info on wookiepedia, and fun to rewatch in whole context of that good story.

    while the sequels have a bad story but at least it is told well (or at least better)

    This is not redeemable, adds nonsense and contradictions to wookiepedia, and why bother rewatching a bad story at all? But hey, at least the acting is good and special effects are pretty!..?



  • Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.

    Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.