Fat Bear Week: The Game. I’d set it in all the different National Parks, though, each one requiring a different strategy to become the fattest bear. No salmon? Too bad. Better find another food source.
Can I eat the people who were overfishing the salmon in the base game to put on weight, or would that require mods?
Will Kodiak Island be included or an expansion, and what will you do to avoid that location being ez mode when a whale carcass spawns?
I could go on, but just know that I will be playing a polar bear and expect that is considered hard mode compared to black bear ez mode with the free handouts from visitors who feed them against park rules.
I feel like your two line description bear-ly scratches the surface of possibilities here.
Seriously. We want to enjoy our right to Bear Arms.
OMG. Yes please!!!
Such an actual great idea!
Extreme level— Death Valley
Please link to your Kickstarter
Half Life 3
Correct
It. Still. Hurts. 😢
NPC Hospital, where you’re a doctor and have to deal with the massive body counts from other games.
Or a foraging game, open world style, where you have to travel to the right places during the right time of day to pick certain foods. There are lookalikes and also tons of risks like landowners with guns, pesticides, snakes, and tough terrain. I imagine it would be very much like The Hunter COTW but with plants.
I like the NPC hospital game. Reminds me a bit of Viscera Cleanup Detail, where you are janitors cleaning up after the heroes from other games or after the sci-fi thriller monsters have killed everyone.
An Assassins Creed game as rich as Odyssey, but set in the Mali empire. Hanging with Mansa Musa? Visiting scholars at Timbuktu? Desert frontier towns, gigantic markets within cities, and everything in between? That period of history is so fascinating and it would be incredible to have the art budget to bring it to life.
A proper magic-focused action RPG. Can’t find anything that scratches the itch like Skyrim/Oblivion and Wizard of Legend did (in terms of battlemage gaming™). And when it comes to using magic as a tool, many games just pretend that’s not a thing!
Forspoken’s writers probably going to be a reason we won’t get one any time soon though.
I know not in the same realm of game you mean but you made me think; I feel like Zelda BotW used magic as a tool. That little slate device thingy he has can move objects from a distance, manipulate gears/levers, freeze time, create bombs from thin air, freeze water and manipulate it, etc.
Open world mystery-solving rpg that’s set in early colonial New England.
All the different townships are religiously secular and xenophobic. So you have to travel from place to place earning people’s trust, while simultaneously working on different parts of different crimes/mysteries.
It sounds… Complicated. But this is all hypothetical.
I wouldn’t be interested in some stance on religion. Just the point of that’s how it was in some places.
The game could have an occult/magic type vibe. Or not.
Gotta put the Battle of the Frogs in there.
Deal. Now you get a production credit.
Portal 3, no question.
What would your angle be? I feel like even with Portal 2, they were starting to exhaust the really cool possibilities
My angle? I would 100% use it to get some poor normie man/woman to come back to my place and have some good old fashioned bisexual fun. Trap door spider style hoe-ery hahaha
Larian Studios presents Vampire: The Masquerade Bloodlines 3
Because 2 will still be in development hell by the time mine comes out
Black and White.
Does anybody have a good way to play the games nowadays? Best I have found is spinning up an XP VM in VMware (iirc correctly it was only hypervisor still shipping new releases with full 3D support for XP) and even that would crash after some play time.
Sadly no. Like you I’ve seen VMs suggested and also there was a patched version kicking about 6-7-ish years ago last time I looked that worked on Win 7.
I keep hoping that something like Proton will bridge the gap or we’ll get a new one but hope flies in the face of reality I think.
A Build Engine(Duke3D, Ion Furry) or Build Engine style(Cultic) game made around Petey Wheatstraw/Blaxploitation film genre. The “Holly Trinity” of Build Engine games were based on action films, each with their own specific flavor. Duke3D was 80’s action, Shadow Warrior was badly dubbed HongKong Action and Blood was westerns and horror.
Blood and Cultic both have robbed cultist that light up real good with a molotov cocktail. I think it would be incredibly satisfying to light up KKK members the same way.
A Blaxploitation game would be rude, crude, and upset a lot of people. It could also be really fun and something that hasn’t been done before. Most games that try to tackle racism do it was an attempt at nuanced or preachy writing. I just want to beat a neo-nazi with my pimp cane.
I’d play the hell out of that.
I forgot to mention the One Liners that are in Build Engine style games. I think Cultic is the only one with a silent protagonist, but that was Film Noir/Lovecraft Horror, so it’s excusable. One liners like this would fit so well with that style.
mmorpg based on the world of avatar the last airbender!
with a monthly subscription and no shop or similar, like wow back in the days. every progress and every item just achievable by playing.
I’ve always thought how well an open world Back to the Future game could be. Like you could get in the delorean, drive around Hill Valley and then time time travel to mess with the future or past. And in the case of messing with the past, then the future timelines would update based on actions you make.
Obviously it’s get complicated really fast, and somehow you’d have to have some mechanic to make it so you can’t interact with your past self. Maybe some sort of reset timeline mechanic would be needed if there were too many versions of yourself in a certain time?
There’s a GTA: Vice City mod that’s been trying to do something like that for many, many years.
This is amazing! I guess limiting the destination times makes sense. I was envisioning something like Majora’s Mask where time would progress at an accelerated rate, and then you’d use the time travel mechanic to hop around.
This would mean that if you wanted to, you could age naturally from 1955 to 1985 if you wanted to, although it’d take a really long amount of time. This would require having more assets and time periods which didn’t happen in the movies, but could open up more storylines.
I guess this would mean you’d need to also manage the age of your character, since you couldn’t go to 1885 and live until 2015.
Might I recommend No Time?
Something similar to the Sims, but with online federation and an AI component that simulates your characters actions when you’re offline, with a mobile app that allows you to check in occasionally to set goals or make decisions without having to fully engage.
I’d set it up so that if you host the game on your own instance, you could share those resources with others that don’t have their own instance. They would be literally renting a home from you, and they would literally be paying rental fees that you could get a cut of.
As an instance owner, you would still pay housing taxes to fund the game development. Ideally costs would be low, under $20/year.
VR Black & White
HOW HAS THIS NOT HAPPENED ITS SO OBVIOUS
Black and White is in some kind of IP hell I think. Not sure why someone hasn’t made a black and white inspired VR game though.
I don’t really play VR games. I had the PS4 version of VR. But this is the one game I keep waiting for. It’s the only VR game I’d be excited for.
A WipeoutXL-esque hover racing game, maybe with open-world-racing-game vibes, with the deep technological complexity of a flight simulator like X-Plane.
I spent a bit of time in college tooling around with it, actually, even though it turns out that years later I’m really glad I didn’t end up in the game development industry.
Way I figure it, it would require you to think about systems-level issues. It’s a Formula-One styled thing so if you end up exceeding the altitude limit in competition, ten second penalty to your time. Do you want to use a lifting-body styled groundplane? Or lift-fans, knowing that that comes out of your power budget but will do a better job of keeping you away from the altitude limit, less susceptible to other people’s wing vorticies, and avoid needing sturdy wheels? Etc.
As open world games have gotten more open world and popular these days, I suspect that the difference between then and now is that it might be funner with tune codes a la Forza Horizon so that you could play it without being quite as much of an expert. And maybe a lot of the more complicated mechanisms might actually be a little less intrusive when you can spend a bunch of time tooling around the landscape running into trees without the strain of competition before you actually get going.
There’s a lot of flight simulator players and frankly part of the joy seems to be that, when it is really really complicated and accurate, you are learning skills that might be useless-ish but there’s still that joy of learning and also of playing around with a large dangerous object that could kill a lot of people and not being worried about that when you flip an airliner upside down. And/or the “I could be an airliner/stunt pilot if the FAA wasn’t so damn restrictive on the medical” vibes.