@setsneedtofeed - eviltoast

I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

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Joined 2 years ago
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Cake day: June 15th, 2023

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  • I’ve done traditional DIY mold casting using ProCreate putty and found it suitable, if that material is in your budget. I have used a little bit of mineral oil inside the mold as a release agent. For me the most success has come from letting the material sit in the mold two or three times longer than you think it should take to be fully dry.




  • I think that’s a bit of a tangent, as the British rifle above is not the same caliber as the HK417, and it doesn’t use the HK designed piston system. The KS1/L403A1 is a traditional Stoner operating system in 5.56mm.

    The US Army and US Air Force did buy about 8,000 HK417 based M110A1 rifles. A niche rifle, and now with the XM7 being adopted by the Army, I’m not sure how much of a DMR program using 7.62 is really going to be pursued outside of specialized units.


  • That would be the game designers’ and game director’s job. The listing in the article is for a VFX artist, who is working on the visual side at the direction of the game director.

    Just screaming “make the game more fun!” at VFX artists is misplaced. These people are necessary on games, but unless it’s a small/single person team, they don’t have any hand in the game design mechanics aside from implementing what is coming from the director.

    Nothing in the job listing seems like it is looking for a revolutionary destruction system. That seems like flourish added by article. It looks like a much more mundanely written job listing for destruction VFX, which is a role that shouldn’t be surprising in any way in a military shooter.