The Weekly 'What are you playing?' Discussion - eviltoast

Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!

Please don’t forget to use the spoiler tag as soon as you start talking about a storyline.

    • dumpsterlid@lemmy.world
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      10 months ago

      Well, this is a perfect opportunity to practice feeling empathy for artists pursuing their dream which as we all know often requires biting the bullet and doing something like working for a big soulless company to get enough industry experience to do the thing an artist really wants to do.

      Also a great opportunity to just practice empathy for fellow workers, we get nowhere without solidarity.

      • doctorcrimson@lemmy.world
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        10 months ago

        often requires biting the bullet and doing something like working for a big soulless company

        No, it really doesn’t. People who chose that path in the last few years made a very clear mistake. A decent enough artist to get hired by Triple A can absolutely get plenty of work elsewhere, and it’s getting easier every day.

        • dumpsterlid@lemmy.world
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          10 months ago

          A decent enough artist to get hired by Triple A can absolutely get plenty of work elsewhere, and it’s getting easier every day.

          Citation needed, ESPECIALLY with regards to it “getting easier every day” to earn a decent living making video games… or as an artist in general.

          • doctorcrimson@lemmy.world
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            10 months ago

            Entry level average salary for Game Designers is around 50K USD, or $24 Per Hour equivalent, veteran positions make over 100k USD. For artists that number is even higher, from 60k to 120k.

            In the last 3 years alone Indie games have gone from about 10% of the market to 20%. The game market as a whole has been seeing massive growths. There has never been a better time to abandon the corporate overlords and make your own games with small teams and studios.