EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" - eviltoast
  • Delta_V@lemmy.world
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    9 months ago

    Yep, never heard of it until just now. A quick trip to youtube for gameplay vids makes the first 15 minutes look pretty good though. The gameplay would totally get repetitive fast, and the vid I watched didn’t get into the skill trees. If the level up mechanics give you more spells to choose from, rather than just increasing the numbers for the 3 spells you start with, I think the game has potential. Right now, it seems like something I would like to try first and maybe buy a physical copy that can’t be disabled when some corporate licensing deal falls apart (and make backups of the installer).

    • Malix@sopuli.xyz
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      9 months ago

      Kinda sounds like fairly decent mid-price AA-release the way you put it.

      HowLongToBeat puts it around 15h (https://howlongtobeat.com/game/118227) - for a modern title that isn’t even overly long, so got to wonder how does it manage to be “bloated, repetitive campaign that was far too long” as the dev (?) in the article was quoted saying…