EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" - eviltoast
  • Cethin@lemmy.zip
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    9 months ago

    Yeah, the headline is stupid. If they made a good AAA game that was only as long as it needed to be, it’d sell. The issue is all the AAA publishers think games need to take as much time to play as possible, which sucks so much.

    AAA gaming is mostly dead to me for many years now because they don’t know how to make good games. They just know how to convince people to buy the crap they make. Theres a few that I’ll still play, like anything FromSoft makes (that’s available on PC), but not much.

    • Malix@sopuli.xyz
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      9 months ago

      The issue is all the AAA publishers think games need to take as much time to play as possible, which sucks so much.

      the thing is, they’re somewhat right too. So many times at the steam forums, people ask “how long” a releasing game is going to be, and overall prefer length. To a degree I do understand that people want content for the 60-80 €/$/£. Personally I’d like quality over quantity, but it gets a bit wishywashy depending on genre and what is expected of it.

      If we’re using the “A”'s as a metric of sorts, I kinda feel like “AA” -range is pretty much where it is at. Generally not overly flashy, designed by a committee or exhaustively long.

      • Cethin@lemmy.zip
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        9 months ago

        I generally prefer indie games. Their budget is usually so small they have to pick one thing to do and to do it well, rather than AAA that wants to do everything and does it all poorly and not well integrated. AA is definitely better about it usually, and will have good enough production quality for the masses though.