EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" - eviltoast
  • Cethin@lemmy.zip
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    9 months ago

    I generally prefer indie games. Their budget is usually so small they have to pick one thing to do and to do it well, rather than AAA that wants to do everything and does it all poorly and not well integrated. AA is definitely better about it usually, and will have good enough production quality for the masses though.