Were Arkane, Bioware, Rocksteady and Naughty Dog done in by live service strategies? - eviltoast

4 top tier single player games developers tasked to build live service games.

Naughty Dog hasn’t released anything new, both sequels then silence. Suicide Squad kills the game studio. At least Arkane and Bioware are given chances to carry on with the next game.

We could have had the next big WB superhero game or Wolverine. Prey 2? There’s a higher chance of Amy Henning working on a Soul Reaver game than ND coming out with an original IP

  • thudge_mcgerk@kbin.social
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    9 months ago

    Naughty Dog recently released the Last of Us Part II remaster with new modes, not exactly silence. The live-service multiplayer aspect was apparently cancelled because they couldn’t devote the resources to it without neglecting their single-player output. They’ll be fine.

    Was Redfall ever meant to be a live-service game? I thought it was just a co-op shooter game that was a side project people were working on that they didn’t expect to release, originally.

    Not sure what live-service game Bioware were ever producing but time will tell with Rocksteady. I doubt WB will be too forgiving.

    • ampersandrew@kbin.social
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      9 months ago

      Was Redfall ever meant to be a live-service game?

      Yes. Even though a lot of it never made it into the final product, it still scared off a lot of their talent over the course of development, and the game retained the always online component.

      Not sure what live-service game Bioware were ever producing

      How soon we forget. Anthem followed Mass Effect 3’s multiplayer. There’s also The Old Republic, but they staffed up a different location for that one.

      • vulgarcynic@sh.itjust.works
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        9 months ago

        Holy shit, Anthem! I had completely blanked on that game despite spending a few hundred hours playing it during the pandemic with a friend who lived a continent away.

        We figured we might never see each other again so that was how we hung out. Man, that game was so amazingly mid.