That’s disingenuous, Starfield was universally critically panned.
I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements
It seems that the Tomb Raider success might have greenlit this
Yeah they would be heists, they do use violence, but a lot of planning and it’s not the main way of breaking in
I feel like I’d never be able to complete Celeste due to it’s difficulty, any point in playing it?
Is the performance and bugs still broken?
Think of it as more a rhythm game then a souls like, probably better you don’t have to unlearn any dark souls habits
At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice
Regular players are red, think if you meet someone in white, they 100% the game
Me: Mom can we have Ghost of Tsushima?
Mom: We have Ghost of Tsushima at home
I don’t get the part about the economy not doing well, stock market is at all time high and houses are selling for insane prices
Not even confident of beating an early access game
His hands are super veiny
It’s Act 2. Just chill and enjoy the silliness and roam around. Or rush through it and try battles in hard mode
Yakuza Infinite then to FF7 Rebirth. They both have japanised Hawaii in it
That’s not the point, I never said if I like it or not. Your answer didn’t help the other guy Why do you like it? He said why he doesn’t. Explaining your point of view may help people enjoy the show.
Your answer is " Just because"
This is a non answer, did you like the costumes, the acting? Was the script bad the dialogue stilted or plot contrived?
They are going to get jumanjied aren’t they?
Companies are deathly afraid of introducing a new main character in the same series, her story was finished in the first one, would have been good as a mentor for a new character. Maybe MGS2 scared the market
One game, I don’t know why