In what ways are people today being convinced to spend money beyond their means? - eviltoast
  • Lenny@lemmy.zip
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    9 months ago

    The subscriptions are out of control now. Sometimes we have to throw a tablet or phone at the kids, and of course they want the play the parts of the game they can’t click on because it’s locked. I have no problem shelling out something reasonable like $2-7 to just unlock all the crap and be done with it, but now most of these developers are asking for $10 a MONTH just to have access to all of the game assets. And they’re not live service games, have online, or even in-game currency; they just single player offline basic games like driving Thomas the tank engine around a map. Like, get fucked dudes.

    • Rentlar@lemmy.caOP
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      9 months ago

      Mobile games are so twisted and it’s plain to see.

      You reminded me of this video, 20 minutes of the basis of how to psychologically manipulate people into spending money for your game. 3:45 is the “Hook, Habit Hobby” part which is worth a watch too. It’s from 7 years ago and elements of it may be beginning to crawl everywhere.