Worms. Literally any Worms title.
Additionally: Transistor
Chess
Brogue, Hoplite, Stone Soup and other roguelikes
Final Fantasy Tactics Advance
Battle for Wesnoth
Heroes of Might and Magic
various card games
basically, any game with significant tactical depth can benefit from well-done turn-based timing
I came here to say Battle for Wesnoth. Something about the game has kept me hooked for like a decade
Hogs of War
Hell yes. Final Fantasy 6. Fallout 1 & 2. Just a couple off the top of my head. This question is weird.
Baldur’s Gate 3
Divinity: Original Sin 2
For the King 2
Turn based is almost exclusively what I enjoy. I don’t need high octane action. I prefer to drink my coffee and solve the combat puzzle
Yes, I’m a huge Final Fantasy fan and turn-based is what I started out with when I first started gaming. My favorite FF game (and video game of all time) is Final Fantasy X, and I remember playing late one night and falling asleep mid-boss battle. Waking up two hours later for the boss patiently waiting for me to kill it was quite nice, ngl.
Also Clair Obscur. I didn’t shut up about that game all last year. It’s just so good, especially for those who prioritize story in video games!
Right now, I guess Pokémon counts?
I used to enjoy an Angry Birds spin-off called “Epic”, that was one of the better ones.
Divinity Original Sin. Old 80s RPGs
wizardry on the apple II
Lately I have been really enjoying mewgenics. Very deep game
Transistor has an interesting real-time/turn based combat system. You move around in real time, the set your attacks and movement for the attack phase, then back to realtime controls again while the meter for your next turn charges up.
Not to mention the depth of weapon combinations you can put together; it’s one of my favorite games. Might be time for another playthrough.
Oh, forgot about that one! It’s so worth it, even if only for the story. The combat is also super well done.
Fire Emblem series is one of my fav turn based tactics games. Other ones I’ve really enjoyed are Advance Wars/Wargroove, XCOM, Shadowrun, Wasteland series.
I’m not usually a fan of turn based combat, but some games that stuck with me from the design point were Mechabellum (if that counts as turn based? It is a (really cool) autobattler), and Into The Breach.
Mechabellum is such a fun game to learn and figure out, and then you watch the battle unfold while thinking about the next steps.
Into The Breach because it tells you what will exactly happen, so it’s more of a puzzle - you don’t have to learn the enemy to know what they can do, and can just play it reactively. And that’s a cool twist. Perspnally not a fan of gating strategy behing a wall of knowledge (i.e TCGs, or Pokemon - if you don’t know the enemy cards/moves, you’re basically playing blind).



