Sony Patent Aims To Change Game Difficulty In Real Time As You Play - eviltoast
    • Clasm@lemmy.world
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      1 year ago

      The original Homeworld also scaled difficulty based on how well you were doing on previous levels.

    • Ech@lemm.ee
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      1 year ago

      Huh, I didn’t know about that mechanic in that series. I never really did end up liking L4D much, and thinking back on it, probably my biggest issue with the game was a feeling that I never really improved. No matter what I did, every time I played felt like I couldn’t catch up, and it wasn’t an enjoyable, “challenging” feeling. It was just frustrating.

      • Kbin_space_program@kbin.social
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        1 year ago

        One of the defining concepts in the game was the “director”, an overarching map managing system that kept the desired pacing of the game in real time.