Starfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is' - eviltoast
  • delitomatoes@lemm.ee
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    11 months ago

    Is it the Creation engine?

    “No, you don’t understand, game dev is hard”

    Is it the Creation engine?

    “Is not that simple! There are complexities abound!”

    Is it the Creation engine?

    “Yes…”

    • gamermanh@lemmy.dbzer0.com
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      11 months ago

      And that Emil doesn’t use design documents

      So Bethesda is trying to make sprawling RPGs without a central documentation system to help track it all

      Which is likely why their games now feel so fucking disconnected compared to their old games