Cyberpunk 2077 Update 2.1 Patch Notes - eviltoast
  • Carighan Maconar@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    17
    ·
    1 year ago

    Although I will say that by now the goalpost has long moved from 60 FPS and you really want to be aiming at 144 or more. That being said, without raytracing on - which is mostly disappointing anyways - there are some really high framerates achieveable by now.

    • Coelacanth@feddit.nu
      link
      fedilink
      English
      arrow-up
      9
      ·
      1 year ago

      I don’t know, I think it’s more down to personal preference than that. I get that competitive FPS players want to push frame rates as high as possible, but for me personally I have the exact opposite opinion as you. I have no real need to chase hundreds of FPS, at a stable 60 games feel smooth enough (maybe my eyes are bad). On the other hand, several games have a dramatic improvement in presentation with Ray Tracing on, in my opinion, which I value a lot. Both Cyberpunk and Alan Wake 2 for example look notably better with RT on.

      • Carighan Maconar@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        11
        ·
        1 year ago

        Pretty good examples for how disappointing it is, tbh aye.

        If you told me both sides were different settings of baked lighting, I’d instantly believe it. Sure, the RT looks like it is the higher quality one, but it doesn’t feel like a cyberpunk game with raytracing should “pop”. Good scenes are for it when driving around at night with wet streets. That gives the proper cyberpunk feel. But that’s about the only scenario where I’ve seen it truly work magic.

        • QueriesQueried@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Sounds like you’re more disappointed with CP77s lighting theme than RT, you could literally change the LUT or use ReShade in a matter of seconds and get what you’re asking for. CP77 has a permanent green filter that many (very much myself included) despise. Fortunately, this is extremely easy to change, and I definitely recommend it.

    • QueriesQueried@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      Although I will say that by now the goalpost has long moved from 60 FPS and you really want to be aiming at 144 or more.

      This is more or less subjective, or an ideal. Most people agree that 60FPS is completely fine (or pretty good) for single player experiences, as long as it is a smooth and stable 60 and doesn’t have bad stuttering or the like. Naturally, almost everyone would say they would still be happy with more, but they’re by no means miffed. Multiplayer experiences on the other hand, you’d have a point.

      That being said, without raytracing on - which is mostly disappointing anyways -

      LMAO sure whatever you say. You can be disappointed in the performance cost, but CP77’s raytracing is undeniably some of the best around. The performance hit is definitely worth being bothered by, but real time ray tracing is a very new thing that is still being fleshed out, and we’re 3 (or 2(?) for AMD generations of it, or 0 for Intel) deep. Both the software and hardware are actively being optimised for better performance and features, and we won’t see the full fruits of the current cost for another few years yet.