Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.' - eviltoast
  • seiryth@lemmy.world
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    1 year ago

    Not sure why we’re arguing this quote with the same two games over and over. Nms and cyberpunk are great games, but they’re a rarity.

    Game Dev crunch is a plague in th industry, we suffer as consumers who cop bad releases on release. The whole industry could learn from its roots and delay things for a better initial product.

    Defending the current practice of redevelopment in post is almost consumer gaslighting.

    • ipkpjersi@lemmy.ml
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      1 year ago

      Plus, the base game itself should be good. It shouldn’t need updates. Post-game launch updates should be enhancements, not fixes.

    • Wumbologist@lemmy.world
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      1 year ago

      I would even say NMS is a good example of this sentiment. The game has been good for years now and has had tons of free updates. There’s a lot of people out there who just don’t care and you can see this in forums whenever the game makes news. People still show up to decry the game for how terrible the release was.

      Public sentiment on the game and the studio is still pretty mixed

    • Dojan@lemmy.world
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      1 year ago

      The fact that it’s only the same two games is more of an argument against than for, honestly. With all of the awful launches people can think of two games that were redeemed.

      That’s bad.

    • IndefiniteBen@leminal.space
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      1 year ago

      I think a big difference with both is that they’re not big multiplayer titles that are looking to make money with cosmetics.

      If a multiplayer focused game is shit at launch, it won’t get a good user base and then it’s as good as dead.

      • FunctionFn@feddit.nl
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        1 year ago

        Both Destiny and Destiny 2 had really poor launches. Then they cleaned up their act and we’re very successful and had thriving playerbases. Light fall and this past year notwithstanding…

    • SSTF@lemmy.world
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      1 year ago

      I’m not defending the need for post-launch patches to fix glaring issues and I’m not defending crunch, but suggesting that buggy releases and crunch haven’t been with gaming since the earliest days of the industry seems like putting on rose colored glasses. There is a lot to damn about the current industry, but painting the root days of the industry as free of those same issues just to make the comparison seems unrealistic.