I argee with the article’s author that there’s reason to have some concerns about this.
Well that’s an ominous headline if ever I saw one.
Fuck that shit
There goes another good studio. RIP.
Just don’t overextend, Remedy. Stay in your niche you dumbasses. Stay unique. No one cares about Firebreak exactly because it is just some lame copycat bullshit.
I didn’t know Firebreak existed (or forgot it). Doesn’t look like anything that makes me want to buy and play. I am not against the idea of the game, its just not exiting (unless you have friends or family who are exited for this). Looks like a forced multiplayer live service game on a developer who are known for interesting single player games… where did we saw that before? (Anthem, Suicide Squad, Marvel’s Avengers, Fallout 76)
Smells cooked to me.
Remedy is cooked.
RIP, thanks for the fun.
This is the TRUE American Nightmare. Rest in peace, Mr. Wake.
Into the ground, you say?
With AI and microtransactions you say!
Microtransactions are for pussies, macrotransactions are where it’s at
Remember when Konami was charging money for save slots? 😂 I can’t with this industry…
What the fuck, when was that?
Omg wtf, Konami used to be great back in the day. What a way to burn up all good will with your fans. I refuse to buy any of their new games after they burned the bridges back when they claimed to be getting out of gaming for good.
You can thank Hideki Hayakawa, who turned thier Digital Entertainment (home videogames) division into more casino type things, completed around when Hideo left:
https://www.youtube.com/watch?v=SL-BmDNuS7w
And now thier “Digital Entertainment” division is way more profitable: https://www.pcgamer.com/konami-just-had-its-best-ever-year-thanks-to-games-youve-never-heard-of/
Micro transaction is such a stupid pr spin of a term that just means regular transaction and I hate how well it’s caught on.
I’ve always preferred the term IAP (in-app purchase), especially since the transactions are anything but micro
Are their offices rent controlled?

‘scale Remedy in a way that builds lasting value’
Checks corpo-speak to English dictionary:
Lasting value is cash: Scale plan: First down, drastically, then bisect as many times as possible, then sell off the chunks to the highest bidders.
Well hopefully at least we’ll get one more good game out of them with Control 2. Maybe also the Max Payne remake. Hopefully they’re too far along for Mr. Shareholder Speak to fuck it up. But I guess we’ll see.

“build lasting value”.
Oh no, he’s already using shareholder lingo
Nnooooo
They were already building lasting value.
By just making good artistically meaningful games.
“Art is something that we think is a little outdated in the modern business landscape” - this guy probably.
"Art isn’t about artistic expression. Billions of people make paintings and most of them go unseen. Museums, on the other hand… They don’t make paintings, they make experiences. For a nominal entry fee, consumers have access to an evolving and ever-changing catalog of content.
This is the future we envision here at Remedy. High quality games that build upon themselves, creating an experience that grows with the player. For that reason, we’re announcing that the Alan Wake series will no longer be individual games, but instead a live-service experience with episodic content."
- also that guy probably
They were already building lasting value.
Not… Really. Alan Wake 2 under-performed and reportedly broke even 2 years after release. FBC Firebreak was a huge failure. It’s not surprising to me that they’re gonna pursue money harder. I hope Control 2 is good, at least.
IMO Alan Wake 2 could have performed much better if it wasn’t an Epic exclusive, but from what I heard, because of that deal, Remedy got their development cost back before the game officially broke even.
Don’t know what to think of Firebreak, because it’s a genre i don’t like (coop) and that doesn’t go well with Remedys biggest strength, the storytelling. Until recently i didn’t even know the game existed.
Firebreak was fun and really solid, definitely lacking a lot of content though. I think Remedy’s scale and (I believe) It being handled by a sister studio they setup definitely provided a hurdle.
Once i saw everything there is to see, there’s not a lot keeping me coming back except when i get an itch for the gameplay loop again. I got maybe 100 hours out of it playing with friends. and even then, thats just me.
I imagine locking Alan Wake 2 to the EGS on pc probably did not help their sales there. FBC I feel like had no excuse though
Epic must’ve given them a really good publishing deal to make it an exclusive though. If it were also on Steam it definitely would’ve moved more copies but I doubt they would end up with more money than what Epic paid.
From what I understand Epic gave them a blank check for the development of the game, which is great when it comes to developing that game for the creatives involved.
But they did expect some sales revenue after release so they could develop other games and because Epic aren’t a very good publisher (not just in the forced EGS exclusivity, but the lack of marketing and physical console editions) their business plans likely got very shaky.
All my dreams for Control 2 just went up in smoke
Control 2 should hopefully be fine as the CEO is new and it is scheduled for the first half of the year (They told investors 2026H1 and no one would lie to investors /s). Not so sure about anything else.
Barely enough time left to add some microtransactions
Control 2026. Control 2027. Control 2028
Nah. It’ll be an online hero shooter.












