A fan-made Portal 2 VR mod is currently in development - eviltoast
  • Psythik@lemm.ee
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    1 year ago

    You can already play it in VR with Vorpx.

    I’m more interested in a VR remake with path tracing.

    • WiildFiire@lemmy.world
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      1 year ago

      AFAIK Vorpx just ties the camera to headset tracking, you don’t get independent movement or interaction

    • ThunderingJerboa@kbin.social
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      1 year ago

      Have no idea what you are talking about. The fan VR modding community has been the primary reason why VR hasn’t died on PC. Mechwarrior 5 vr, Resident Evil 2/3 VR, 7 days to die vr, Half Life 2, Deep Rock Galactic, and many more titles. VR is an immersion enhancer and I am glad there is such a vibrant community for it. The library of possible VR games are also going to expand rapidly once Praydog finally release the Unreal 4/5 wrapper.

      Edit: Can’t believe I forgot to mention Mother VR (Alien Isolation)

      • SkyezOpen@lemmy.world
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        1 year ago

        Mechwarrior 5 vr

        Holy shit. I stopped playing early because I was frustrated I couldn’t set my weapons groups like MW4, but if I can sit in the goddamn cockpit and use a flight control system in vr sign me the fuck up.

        • ThunderingJerboa@kbin.social
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          1 year ago

          Unfortunately don’t think there are motion controls. Works great with Hotas though. I wished we would have motion controls but can’t ask too much from modders who are doing this on their free time.

          Edit: You also may need to elaborate on what you mean change your weapon groups like MW4, it has been quite a bit since I played that one.

          • SkyezOpen@lemmy.world
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            1 year ago

            Yeah don’t care about motion controls, those are best left to standing games.

            In MW4 you can assign any weapon to any group, so you can have granular groups like one for short range one for long or individual weapons as well, but also an alpha strike shoot fucking everything group. When I started MW5 I could only assign a weapon to one group. I think. It was a while ago but that’s what I vaguely remember.

        • Strepto@sh.itjust.works
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          1 year ago

          Oh we’re only talking about modded VR modes?

          In that case yes. I thought we were talking about games not designed around VR

          • iAmTheTot@kbin.social
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            1 year ago

            I mean that’s my point though. It was designed for VR, no? Like it was even originally demo’d in VR, iirc.

            • Dieterlan@lemmy.world
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              1 year ago

              There have been a lot of RE remakes recently. Maybe they got confused and thought RE7 VR was a remake of an earlier game?

              • iAmTheTot@kbin.social
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                1 year ago

                Something being pitched halfway through development doesn’t mean it isn’t tightly integrated. I dunno, I just think we have different views on this. The game was demo’d in VR, released in VR at the same time as the non VR version, officially supported, and plays well. Seems made for VR to me.

      • SkyezOpen@lemmy.world
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        1 year ago

        Game kind of lost me with the learning curve and feeling lost, but I can concur the vr felt amazing. Like just looking to the side to open ship menus is simple and feels futuristic as hell.