Short fight blues - eviltoast
    • sammytheman666@ttrpg.network
      link
      fedilink
      arrow-up
      12
      ·
      1 year ago

      Ha ! Nah. When we asked why so few of them, he said that it was because it took too much time and he didnt had enough to do it.

      Which, either its a lie, or he is doing it wrong. Because the thing that makes time in session go by a lot with few preps is combat. I could design you 3 combats that would last a session faster than any other type of content designed to last as long.

      No matter what, I like combat, I like it a lot. And this turned me off a shitton.