Short fight blues - eviltoast
  • sammytheman666@ttrpg.network
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    1 year ago

    Ha ! Nah. When we asked why so few of them, he said that it was because it took too much time and he didnt had enough to do it.

    Which, either its a lie, or he is doing it wrong. Because the thing that makes time in session go by a lot with few preps is combat. I could design you 3 combats that would last a session faster than any other type of content designed to last as long.

    No matter what, I like combat, I like it a lot. And this turned me off a shitton.